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 Post subject: Question about an example from the rulebook
PostPosted: Mon Apr 04, 2011 9:16 pm 
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Joined: Mon Apr 04, 2011 9:06 pm
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Hello all! I have not yet had an opportunity to play but I order 4 starter packs yesterday and I am extremely excited to try this game out. I am trying to prepare myself by reading through the rulebook pdfs and I am confused about a couple parts.

First
In the recently added player's guide version 1.1 - In the "defense analysis" section of this guide there is a part that reads
"You can always choose whom your
Adventurer is defending, but they
each can only defend 1 Target
Adventurer.
Since our currently Locked Warrior is
likely going to be the target for most
future attacks, we can use a little
tactical insight to spread out the
damage and let the Scout take the
Wound by defending the Warrior with
the Scout.
Shield Ally allows us to do exactly this, even against our
opponents.
Place a Wound Token on the Scout."

It may not be possible to answer my question without reading more of the context around this but I did not want to create a overly huge post. My question is why is it necessary to use shield ally in order for the scout to take the damage? If I have the choice to make the scout to defend the attack that was aimed at the warrior in the first place, can't I simply choose to defend the dwarf and then eat the attack that was aimed at the scout (not using shield ally)?


The second question is not as lengthy. It seems clear from the cooperative guide but I want to make sure. If both of any single player's adventurers die, is the game over for all player?

Thank you all who take the time to read and respond. I am so excited to jump into this game!


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 Post subject: Re: Question about an example from the rulebook
PostPosted: Mon Apr 04, 2011 10:47 pm 
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First of all welcome to the boards!

HoboFace wrote:
It may not be possible to answer my question without reading more of the context around this but I did not want to create a overly huge post. My question is why is it necessary to use shield ally in order for the scout to take the damage? If I have the choice to make the scout to defend the attack that was aimed at the warrior in the first place, can't I simply choose to defend the dwarf and then eat the attack that was aimed at the scout (not using shield ally)?


When you defend, you are raising the Stamina to try to prevent the Wound from being dealt to the default target (in this example the Dwarf Warrior). The Scout is not actually taking the place of the Dwarf Warrior or intercepting the attack UNLESS you use a Crawler card like Shield Ally. So if you fail to defend the Dwarf Warrior by raising enough Stamina, the Dwarf Warrior will still be the one to take the Wound.

HoboFace wrote:
The second question is not as lengthy. It seems clear from the cooperative guide but I want to make sure. If both of any single player's adventurers die, is the game over for all player?


Yes. If any one Player loses all of their Adventurers in cooperative play the game is lost.

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 Post subject: Re: Question about an example from the rulebook
PostPosted: Mon Apr 04, 2011 11:35 pm 
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Joined: Mon Apr 04, 2011 9:06 pm
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Allegiance: Azhradii
Profile/Class: Medicine Man
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Thank you so much! Browsing through the forums I have noticed that you are extremely helpful and quick to respond to questions.

I guess this also makes me wonder something else about area attacks. If my adventurers are all being attacked by an area 4 source and I don't defend against any of it. Does my default target (warrior) recieve 4 wounds? Or does hard damage only ever result with one wound being added regardless of how many adventurers have damage coming their way?


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 Post subject: Re: Question about an example from the rulebook
PostPosted: Tue Apr 05, 2011 10:29 am 
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HoboFace wrote:
I guess this also makes me wonder something else about area attacks. If my adventurers are all being attacked by an area 4 source and I don't defend against any of it. Does my default target (warrior) recieve 4 wounds? Or does hard damage only ever result with one wound being added regardless of how many adventurers have damage coming their way?

Area targets multiple targets. Much like the "Target X" ability changes the default target, Area attacks not only target the primary target, but also additional targets as well.

So, with using your example; an Area 4 attack and none of the Adventurers being able to defend, all 4 Adventurers would take 1 Wound each.

In the case where there are only 3 Adventurers against an Area 4 attack, the attack will not stack, so each Adventurer will still only take 1 Wound each.

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 Post subject: Re: Question about an example from the rulebook
PostPosted: Tue Apr 05, 2011 7:59 pm 
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Heh I am sorry to say that the example from the solitaire guide is still confusing me. Both the dwarf warrior and the scout have 5 damage coming at them. And the guide states that

"You can always choose whom your
Adventurer is defending, but they
each can only defend 1 Target
Adventurer."

In this scenario the dwarf is locked. The thief (adventurer 3) is activated and two of them are unactivated and, from my understanding, able to defend. I am still unsure as to why the scout or even the stormcatcher (adventurer 4) cannot choose to defend, with the help of the wood shield, against the attack that is aimed at warrior. Which then leads me to again (sorry!) ask why it is necessary to use shield ally?

Also, and this may help me understand this whole scenario better, if damage is aimed at any adventurer that is locked and/or activated -- Is there any way to defend against that damage without using shield ally or unlocking/unactivating that adventurer?


Thank you again for taking the time to read and respond to my posts. You have been very helpful!


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 Post subject: Re: Question about an example from the rulebook
PostPosted: Wed Apr 06, 2011 12:50 am 
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HoboFace wrote:
I am still unsure as to why the scout or even the stormcatcher (adventurer 4) cannot choose to defend, with the help of the wood shield, against the attack that is aimed at warrior.

The scout and/or storm catcher CAN defend for the warrior.

HoboFace wrote:
Which then leads me to again (sorry!) ask why it is necessary to use shield ally?

It is not necessary to use shield ally.

The "Shield Ally" example is for another scenario; a scenario where you are unable to effectively defend yourself, you should then spread out the damage using shield ally instead of piling the damage on to one Adventurer.

HoboFace wrote:
Also, and this may help me understand this whole scenario better, if damage is aimed at any adventurer that is locked and/or activated -- Is there any way to defend against that damage without using shield ally or unlocking/unactivating that adventurer?

Yes. Any unlocked/unactivated Adventurer can defend another Adventurer.

HoboFace wrote:
Thank you again for taking the time to read and respond to my posts. You have been very helpful!

No problem at all, I hope this has helped. :tiphat:

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