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 Post subject: Co-op questions
PostPosted: Wed Aug 08, 2012 7:38 pm 
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Okay, so I played a game of co-op while simultaneously learning co-op rules. I don't think I did it right, so a couple of questions(btw I'm using a starter, but some of these apply to normal):
1) So, from what I understand, we take separate turns, but how separate are turns. During the respond step, any players can play crawler cards. In the second/third step, is it just the current player's adventurers that attack/defend and play crawler cards?
2) In step 9, all all adventures reset and all lock counters removed?
If I think of any more I'll post in here
Thanks
stea1th4


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 Post subject: Re: Co-op questions
PostPosted: Wed Aug 08, 2012 11:24 pm 
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stea1th4 wrote:
1) So, from what I understand, we take separate turns, but how separate are turns. During the respond step, any players can play crawler cards. In the second/third step, is it just the current player's adventurers that attack/defend and play crawler cards?

Sounds like you're missing the Primary Target token (this can be a penny or whatever kind of marker you like). The Primary Target token is passed down the line from Adventurer to Adventurer each Round, allowing each Adventurer to take a turn as the target of the Dungeon.

All players can respond by activating to attack, defend or use resources (and even Boost abilities). The trick is that you have to share resources! If you have the Gold Dwarf Warrior in play for instance all players only be able to play a total of 4 equipment points each round.

stea1th4 wrote:
2) In step 9, all all adventures reset and all lock counters removed?


First Reset, if an Adventurer has a Lock Token on them, they can not Reset.

Second, remove 1 Lock counter from each Adventurer. If they have several lock tokens, only remove 1.

No worries about the questions! Keep em coming. :)

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 Post subject: Re: Co-op questions
PostPosted: Thu Aug 09, 2012 7:24 pm 
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dungeoncrawler wrote:
stea1th4 wrote:
1) So, from what I understand, we take separate turns, but how separate are turns. During the respond step, any players can play crawler cards. In the second/third step, is it just the current player's adventurers that attack/defend and play crawler cards?

Sounds like you're missing the Primary Target token (this can be a penny or whatever kind of marker you like). The Primary Target token is passed down the line from Adventurer to Adventurer each Round, allowing each Adventurer to take a turn as the target of the Dungeon.

All players can respond by activating to attack, defend or use resources (and even Boost abilities). The trick is that you have to share resources! If you have the Gold Dwarf Warrior in play for instance all players only be able to play a total of 4 equipment points each round.

stea1th4 wrote:
2) In step 9, all all adventures reset and all lock counters removed?


First Reset, if an Adventurer has a Lock Token on them, they can not Reset.

Second, remove 1 Lock counter from each Adventurer. If they have several lock tokens, only remove 1.

No worries about the questions! Keep em coming. :)

Ok, Oh, so each adventure gets a turn from what I understand? One more question, from what I gathered, any player can play crawler cards in steps 3-6. Can a card be boosted even if the adventure who boosted it isn't one of yours? and while I'm at it for a card to be boosted, do you have to activate the adventurer who can boost it or do you just have to activate an adventurer, or do you not have to activate an adventure?
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stea1th4


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 Post subject: Re: Co-op questions
PostPosted: Fri Aug 10, 2012 12:15 am 
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stea1th4 wrote:
Ok, Oh, so each adventure gets a turn from what I understand? One more question, from what I gathered, any player can play crawler cards in steps 3-6.

Yes. Both correct.

stea1th4 wrote:
Can a card be boosted even if the adventure who boosted it isn't one of yours?{/quote]
Yes, as long as they are not locked.

stea1th4 wrote:
and while I'm at it for a card to be boosted, do you have to activate the adventurer who can boost it or do you just have to activate an adventurer, or do you not have to activate an adventure?

No, Adventurers don't have to be activated to use their Boost abilities.

:orc:

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 Post subject: Re: Co-op questions
PostPosted: Fri Aug 10, 2012 12:43 am 
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Okay that makes a lot more sense now. Last question...for now ;) Do we "begin the encounter" every adventurer's turn or only when we switch players or what?
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stea1th4


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 Post subject: Re: Co-op questions
PostPosted: Fri Aug 10, 2012 8:38 am 
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If I understand the question, you "begin the encounter" each Round. So, at the end of the encounter you switch primary targets and begin the Round anew!

:boxer:

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 Post subject: Re: Co-op questions
PostPosted: Mon Aug 13, 2012 9:59 am 
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dungeoncrawler wrote:
If I understand the question, you "begin the encounter" each Round. So, at the end of the encounter you switch primary targets and begin the Round anew!

:boxer:

Ah, yep that's the question. That makes a lot more sense now. It's like solitaire just, that each adventurer gets a turn. Okay. Thanks! BTW I like your use of smilies :) :spartan: :chain: (spatan says bring it on!) :panic: He is freaking out chainsaw guy is going to kill him) :poke: (he's bored) :party: (They are having a dungeon crawler party and having a drink). On a completely unreleted note, this one reminds me of mine craft :nitey: :ayyy:


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 Post subject: Re: Co-op questions
PostPosted: Mon Aug 13, 2012 3:35 pm 
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:lol:

I try to provide for ma peeps. :)

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 Post subject: Re: Co-op questions
PostPosted: Mon Aug 27, 2012 6:09 pm 
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I have another question. :alone:
My question is about unstoppable. If I'm facing a creature with unstoppable, there is no way to stop him from doing damage by blocking his attack with stamina, right? I would have to prevent his attack some how from what I understand? How would it work if I had something that would prevent harm? It would still get through, but it wouldn't do damage. If there are other creatures attacking, would only 1 wound still be dealt to me? Could I also block the other creatures to prevent any special abilities they had from activating when I'm dealt a wound?
For example, there is a crawling swarm and a manticore on the field. I deal a wound to manticore. When they attack, I can only block the 5 from the manticore if I'm correct. So when the swarm hits me, I won't be poisoned.
Let me know if something doesn't make sense.
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steat1h4


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 Post subject: Re: Co-op questions
PostPosted: Mon Aug 27, 2012 7:41 pm 
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stea1th4 wrote:
unstoppable.


stea1th4 wrote:
If I'm facing a creature with unstoppable, there is no way to stop him from doing damage by blocking his attack with stamina, right?

Correct!

stea1th4 wrote:
How would it work if I had something that would prevent harm? It would still get through, but it wouldn't do damage.

True!

stea1th4 wrote:
If there are other creatures attacking, would only 1 wound still be dealt to me?

Yes.

stea1th4 wrote:
For example, there is a crawling swarm and a manticore on the field. I deal a wound to manticore. When they attack, I can only block the 5 from the manticore if I'm correct. So when the swarm hits me, I won't be poisoned.

This is an excellent question! :whatsthis:

You still need to stop the entire attack, so you would need 7 defense - because Combat is dealt with as a mob.

:group:

The Unstoppable is a secondary effect and would allow the Crawling Swarm to get through, but the Manticore's secondary effects would not.

:strong:

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