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 Post subject: attack types and locks
PostPosted: Sat Jan 01, 2011 5:27 pm 
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Joined: Fri Dec 31, 2010 7:48 am
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Allegiance: Shadow Elf
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I have a couple of questions and I'll use greenknee as an example - cause he's cool -
I have greenknee up and say I manage to wound him. If I put a lock on him to stop his attack, does the reaver effect go off at the end of the encounter? Also, I'm not sure how to read that effect. Does he summon 2 characters upon entering or when reaver activates? I'm guessing the latter.

Ok, then let's say he is attacking me and I have enough stamina and bonuses to block the attack. Do I also have to defend the magic type to avoid a wound or is stamina enough?

Thank you


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 Post subject: Re: attack types and locks
PostPosted: Sat Jan 01, 2011 5:39 pm 
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Reaver occurs at the end of Step 6. If Greenknee is Locked, he can not use his Reaver attribute as he will not unlocked before Step 9.

Greenknee Summons 1 Undead or Spirit of Cost 2 or less. (Search dungeon deck card by card until criteria is matched, then reshuffle cards). This occurs only when he uses Reaver.

You can block his attack with enough Stamina - only Incorporeal or something like Unstoppable can not be blocked with enough Stamina.

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 Post subject: Re: attack types and locks
PostPosted: Sun Jan 02, 2011 12:56 pm 
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I'm a little confused on the attack types. If someone attacks me with supernatural, stamina alone is enough to defend it with? I dont need protection with supernatural? Same if for magic? Are the attack types only keywords for other cards?


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 Post subject: Re: attack types and locks
PostPosted: Sun Jan 02, 2011 1:18 pm 
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The damage types are only key words (except Incorporeal).

For instance; if you use Phase against a Troll, an Ogre and a Shadow Elf - Phase will only make you immune to the Troll and Ogre's attack, while the Shadow Elf will still need to be defended against by other means (such as increasing your Stamina).

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 Post subject: Re: attack types and locks
PostPosted: Sat Jan 15, 2011 9:10 pm 
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ok, if all this is so, why have armor and shields with supernatural? what does this do?


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 Post subject: Re: attack types and locks
PostPosted: Sat Jan 15, 2011 9:11 pm 
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Incorporeal. Incorporeal attacks can not be prevented by standard Stamina.

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 Post subject: Re: attack types and locks
PostPosted: Tue Apr 24, 2012 5:11 am 
Greenknee Adventurer
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dungeoncrawler wrote:
The damage types are only key words (except Incorporeal).

For instance; if you use Phase against a Troll, an Ogre and a Shadow Elf - Phase will only make you immune to the Troll and Ogre's attack, while the Shadow Elf will still need to be defended against by other means (such as increasing your Stamina).


Yeah this was an issue for me tonight. Didn't know for sure if you could defend against magic, fire, supernatural, etc. whatever the name of the attack with just stamina.

With the example you've given here, being immune from Harm with Phase, would you only have to incease stamina up to 3 to defend against the elf's attack or do you still have to add up attack power from all attackers and then try to tie/beat the defense power struggle against the dungeon's total?


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 Post subject: Re: attack types and locks
PostPosted: Tue Apr 24, 2012 7:07 am 
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Correct, Phase would allow you to ignore all (harm) attacks, so only the Shadow Elf's (supernatural) attack would have to be defended against. :ayyy:

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 Post subject: Re: attack types and locks
PostPosted: Tue Apr 24, 2012 3:02 pm 
Greenknee Adventurer
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Ah that's good to know. :D


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 Post subject: Re: attack types and locks
PostPosted: Sat Apr 28, 2012 10:55 pm 
Greenknee Adventurer
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I was reading through a Greenknee thread and found this response:

"Using fireball strips away the ranged advantage, but not the damage type, Greenknee would still do 3 magic (melee). The "magic" damage type would have to be stripped away using something else; for instance Phase would not protect your Adventurers from Greenknee's attack even if you used a Shortbow on your attack."

Is this another case where raising your stamina would defend the magic attack (like defending against Shadow Elf's supernatural attack), while Phase would defend against the harm? When I read "magic damage would need to be stripped away using something else" It had me thinking that raising stamina alone wouldn't defend against magic. Read something about "dispel magic" and that kind of thing. That makes me wonder if I can't defend against magic attacks without a crawler card of some sort.

I thought I understood, now I'm uncertain again. haha


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