If you've just received the Unbound Starter, and are wondering where to start? Click the "Rules" button above to get to the tutorial and demo!
Nearly a century has passed since the Black Tusk invasion ended and the eight Grassland Tribes united in defense against the tyrant horde. One by one the virtuous Chieftains met their fate on the battle grounds, all except for one, Kreadore Keldorn. With only one chieftain remaining, many of the grassland tribes became lost without their leaders and civil brawls broke out for the right of ascension.
The valiant Chieftain Kreadore's reputation rose above the turmoil of the tribes, and the challenge for leadership ended. Kreadore made a declaration to the grassland people that the lands would be his daughter and those within were under his protection. The people united under one flag, the flag of Keldorna. This brilliant white flag bares a seven point crimson eagle as a monument of the seven heroic Chieftains that gave their lives for the people. Pleased with the new King, the people were quick to take his lead and slept peacefully knowing they were protected.
But today, the kingdom is ruled by Kreadore's descendant and a new terror threatens the land. It is now the strength of King Maurtius Keldorn that the people turn to. He must now face the challenges that lie ahead as their southern border is threatened by a mysterious army making their way across the wastelands from the Ruins of Zhira. They lie in wait at Keldorna's border behind their black wall and towers.
Learn more about the Dungeon Crawler™ universe here.
Welcome to Dungeon Crawler™
Dungeon Crawler™ is an adventure card game that is playable alone or with friends. You get to choose Adventurers, equip them, design your own Quests to conquer, seek out the evils that terrorize the lands, and save the Damsel. This intelligently designed game pulls together extraordinary art and fantasy flavor that can keep you spellbound in epic adventure.
The creators of Dungeon Crawler™ pit your Adventurers against a series of perilous encounters deep within the domain of vile adversaries and insidious plot combinations, which they must strategically overcome. This collectible starter includes 2 decks that support single player gaming. One is a 65 card grey-tone deck, known as the Dungeon deck. The other deck bares a similar logo with a blue backing. This deck is known as the Crawler deck which serves as a "bag of tricks" for your Adventurers. You can also can also expand your collection to play competitive (2 players), cooperative (2-4 players) or multplayer (3-6 players).
There are many questions arising about Dungeon Crawler™ ECG that have less to do about how to play the game and more about the overall product line. So we've put together some answers for some of the most commonly asked non-rule questions about DC below.
We have our Tutorial & Demo here.
Dungeon Crawler™ supports 4 standard formats of play; solitaire (1 player), competitive (2 player), cooperative (2-4 players) and multi-player (3-6 players). You may find PDFs for these formats on our rules page. Alternate rules can be found within to provide a larger range of play with your collection. Predesigned dungeon decks are available on the Campaign page of our site.
- 160 pieces of art are found in the Unbound set; 40 of each rarity and there are 4 rarities;
- common, infrequent, uncommon and rare.
- A starter comes with a rulebook, 30 tokens & 140 cards; 14 rares, 28 uncommons, 42 infrequents & 56 commons.
- A Delve pack contains 52 non-random cards, at least 1 Adventurer, 1 Quest and approximately half are Crawler or Dungeon cards.
- There are 10 types of cards distributed within 3 overall card groups;
- Adventure (gold back), Crawler (blue back) and Dungeon (grey back) cards.
- Adventure cards include; Quest & Adventurer cards.
- Crawler cards include; Equipment, Magic, Skill & Tactic cards.
- Dungeon cards include; Character, Event, Terrain & Trap cards.
- Each player requires; 4 Adventurers, 3 Quests, a Crawler deck & a Dungeon deck (this can vary slightly depending on the format).
- A Standard solitaire game is 80 cards, but can be less, like in the case of the starter pack.
- A solitaire game is very similar to a competitive game, except you face your opponent's dungeon, and get to interfere with their progress and earn points to win the match with a 45min time limit.
- There are several variations of game play available to have a quick game or increase the difficulty.
Where to Begin...
Each player will need a starter pack to play. The starter pack will contain 2 decks and an assortment of other cards for a 1 player game. One deck is called a Dungeon deck, these 65 cards will have the grey backing. The second deck is called a Crawler deck, these 65 cards will have the blue backing. The assortment of cards found with the decks contain 30 double sided tokens, 5 Adventurer cards and 5 Quest cards. Players may choose to play solitaire with this starter pack, or they may join other players with their own starter packs to play against.
This is a snapshot of the rulebook cover and back. Since we have updated the Steps for the game, we have changed the image below to reflect the new updates. However, your Player's Guide from the Starter is still valid as the order of the Steps have not actually changed, but have become better defined.
You may be wondering whom this viscious critter on the cover art is? That's Greenknee, our poster child. You'll see him all over the place. He's usually a very happy fellow. His name comes from the charm he wears around his neck. How does a kneecap turn green? It's probably from the spectral energies soaked within.
Enjoy your Dungeon Crawler™ experience, we look forward to providing you with many years of creative gaming!
Comparisons: Why DC over LotR?
DC and LotR both offer cooperative and solitaire formats. This comparison is fairly straight forward.
LotR allows for 4 player cooperative and solitaire for $45. DC offers solitaire play for $25, and 2 player cooperative for $43 (a starter and 1 delve pack). The main difference is that only 1 person will own their copy of LotR, while if you have 4 players each with their own $25 starter you can get together for a 4 player cooperative game or a great multiplayer game wherever you go. As each individual owns their own copy, they will always have access to the game in it's solitaire format, while LotR will in theory only be owned by 1 individual who can play the solitaire format.
Consider how many of you will buy a copy of the same game, and that game will cost each of you $45-$60.
Emily Compton on BGG has this to say: boardgamegeek.com
Comparisons: Why DC over MtG?
DC and MtG are very different although they both offer competitive game formats, the mechanics and production are done in a completely dissimilar manner.
First off MtG is an awesome game, widespread and easy to understand, but to get in to MtG you will buy a starter pack for $10-$55, and that starter will not get you very far in competitive play. You will need to buy much more, check the meta-game and build a constructed deck. Plus with a rarity system in place that makes collecting very expensive where you spend anywhere from $10-$50 to get particular "very rares" and being allowed to have 4 of each card in a 60 card deck - can really add up fast. You can be expected to pay $720-$1000 (based on an average of $12/card) for a truly competitive deck in MtG and that is if you build only 1 deck (granted we are talking averages here, not the best case scenarios).
For DC, each package is fixed/seeded which means you know exactly what you are getting in each purchase. We also have a 4 card limit in competitive, which means you will only ever need 4 of any single product which would add up to a total cost of $460 - for 4 of EVERY rare. Our rares are much more attainable overall. Since our rares are accessible to everyone, the game is really more about a players skill in playing the game or building a strong deck.
Plus when you purchase DC, you will always have a game that you can play on your own. If your collection is extensive enough to play competitively you will be able to easily play all of the other formats with the widest variety of flavour. We admit that the competitive format is the most costly in DC, but we figured that this format was reserved for more hardcore players than the casual gamer and that casual gamers would be happy with 1 full set of cards (a total cost of $115 with all of the Unbound expansions).
Comparisons: Why DC over a Board Game?
DC compared to boardgames? This is a strange kind of comparison as the ground is not exactly equal; but we've encountered this question as it comes up when people want to get together with their gaming groups. The cost of a boardgame averages $60, DC costs $25. The most notable issue is that boardgames come equipped for 4 players and DC is built for 1 player. So to be able to play DC with 4 people you need to buy at least 2 starters and 2 delve packs for a total of $86. But, the DC components do not have to be owned by any single individual. We have also noticed that most gaming groups buy the same boardgames for their own collections, resulting in a gross cost of $240 total for a 4 player group ($60 per person).
Plus, you usually can not play your boardgame with yourself if your gaming group falls through.
In the instances where a boardgame does offer solitaire play (such as Castle Ravenloft) the experience in solitaire is very limited and not extremely replayable. To expand this experience you will have to spend another $60 on another boardgame, which again will have a limited single player experience.
You don't require the expansions to play DC, the $25 DC starter is a stand alone game and will give you months of replay value on its own.
Where is DC Located?
Gifted Vision is a Canadian based company and we are now warehousing some of our product in the states.
Is DC an Actual CCG?
In short, no, DC is no longer a collectible game. After much discussion and research with our customer base (and issues with our printers not following specifications), we felt it was best to discontinue any randomized features of our product line. Through individual purchases of the Unbound Starter and 5 Unbound Delve packs you can acquire the entire set. There are rarities, so some cards are found more often than others, and promo cards are made available through special venues or campaigns. Our randomized packaging has been discontinued as of April 2011.
1 Starter + 5 Delve Packs = 1 whole set of Unbound Rares.
Four Playable Formats
Dungeon Crawler™ supports 4 standard formats of play; solitaire (1 player), competitive (2 player), cooperative (2-4 players) and multi-player (3-6 players).
Solitaire can be played indefinitely with just the Starter or even 2-3 Delve Packs. Cooperative and Multi-player can be played if each player has a Starter. All 3 of these formats can be improved with Delve Packs.
Competitive, due to it's very nature is a special case. It is best done using a constructed format (building your decks before arriving to your matches). Since 4 is the maximum number of any single card you can have in either your Crawler or Dungeon deck we recommend picking up four Starters and four of each Delve pack to maximize your ability to construct competitive decks.
Four Rarities = Yikes?
Many people twinge at four upfront rarities (not including promos), but DC Unbound does not have "ultra-rare" or similarily hard to acquire cards. All of the rares can be found in fixed sets; the Unbound Starter and the Unbound Delve Packs. Each rarity contains 40 cards for the total of 160 cards found in the Unbound set.
DC ECG is extremely easy to collect.
For every 1 Rare (star symbol), you will get 2 Uncommons (diamond symbol), 3 Infrequents (pyramid symbol) and 4 Commons (dot symbol). An easy rule of thumb to know how rare a card is in DC, is to check how many sides it has (dots/circles having 1 side). There are only a certain number of Promos (vortex symbol) ever printed, while sets will stay in print until the next set comes out.
What's in the Starter?
The Starter comes with a 40 page player's guide, 30 double sided tokens, 10 Adventure cards (5 Adventurers and 5 Quests), a 65 card Crawler deck and a 65 card Dungeon deck (that's 140 cards in total). All of these cards are "fixed" which means that all Starters are identical. There are 14 of 40 rares found within the starter that are exclusive to the starter. Check out our products page for more information.
What's in the Delve Packs?
The Delve Packs contain 52 non-random cards. There are at least 5 Rares in each pack out of the 26 rare cards. These are the same cards that were found in our Booster Boxes. We discontinued our randomized Booster Boxes and resorted them in to the smaller Delve Packs. Check out our products page for more information.
Do We Support Leagues?
Right now we are all about educating the public about playing the game. We do support Leagues for storefronts that order directly from us. Assuming they go through a distributor, the storefront will need to make arrangements with us to get league support as we can not track non-direct sales.
We have an Exemplar program in place where volunteers can organize games and earn points towards special items. Check our forums for more information.
Will There Be Tournaments?
We schedule Multi-player tournaments at conventions, and will continue to support such events as we are able. Once we feel we can support a tournament environment we will jump on board. We often run Contests for free product/merchandise/promos on our site. We fully encourage organizers that wish to run local tournaments in lieu of a game day (league).
What Can a Player Expect in the Future?
While we are working on our next full-sized set, we plan to release smaller expansion packs to keep the experience fresh. These expansion packs are under development and will be released once the game can sustain itself. Once we get in to our production routine we plan to have a new Starter set released every 3 years (note that we not on track with this timeline - yet).
Improved Production Line.
The costs of productions and the latent responses from local printers has put us in the position of relying on a local mediator to get our products printed. The quality has greatly improved with this move, although the time to market has not. We felt it was better to take longer for a product that far superior than our last manufacturers.